Tomás de Carcer is a graphic designer, originally from Santiago, Chile. Tomás is currently an MFA candidate, at the School of Visual Arts in New York City. Previously, he worked in communication and branding, while living in both Chile and Argentina. He is interested in illustration, type design, and editorial work, but also intrigued by the idea of experimentation and trying new things in design.
A collaborative game app that is based on the whole idea of role playing or LARPing. Utilizing the app's video features, the game challenges the user with different goals, and users are able to record and build a story with other users. A series of videos are generated, in the manner of equisite corpse, by a team of two or three players.
The team set out to create an iphone and ipad app, that would challenge the users to reach different goals, and build a story using their imagination and creativity.
The reel of the game was edited in Premiere and the Post-Production was done in After Effects. All the illustrations were done in Illustrator CS6 and Photoshop CS6
Adobe Premiere Pro CS6, After Effects CS6, Illustrator CS6, Photoshop CS6
Thanks to my teachers and classmates at the SVA!