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2012 Honorable Mentions profile picture
2012 Honorable Mentions
"Toronto, Canada"
Date: 17. Sep 2013
Location: RGD's annual DesignThinkers Conference at the Metro Toronto Convention Centre

Submissions: 4969

Illustration - Amanda Mullins

Work Title: Tulip Soldier
School: Savannah College of Art and Design
Country: United States




Biography
An illustration student attending the Savannah College of Art and Design, Amanda Mullins is originally from Orlando, Florida. Currently Mullins is pursuing her goal of working as an illustrator of picture books, animation or video games. Mullins has had her work exhibited in numerous galleries, as well as worked on an Annie Award nominated film, “The Girl and the Fox”. Mullins has an affinity for unique stories and characters, and world history inspires her imagination. For any project, Mullins uses her skills to generate illustrations that are full of professional design and simultaneously reflect her individuality as an artist.

Description
Tulip Soldier, by Amanda Mullins is a miniature comic which takes place in the Netherlands during World War II, specifically during the Hunger Winter of 1944, when Nazi Germany occupied the Netherlands, and food transportation came to a stop causing massive starvation. The Dutch Resistance, "Oranje", often carried out missions to help the public in danger.

Communication objective
The comic is done in a short manner, without dialogue. The main objective was to create a strong mood of helplessness and "soaring" hope, without using any words. This way, the imagery would stand out the most and give the reader a larger opportunity to imagine the struggles the characters went through during World War II. In the final panel, the main character is dead, and whether or not the Nazi soldier at the end feels sadness or frustration is up to the viewer. The tulip the boy receives from the Dutch man gives him strength as he sees the fighter planes, either enemy or allied forces, flying over the skies in pursuit.

Tools used
Photoshop CS4 Extended was used for all coloring, rendering and design. By using the default brush sets, the values, tones and layers of color was all created using Photoshop CS4 Extended.

Adobe Tools
Photoshop CS4 Extended

Illustration - Amanda Mullins image 1
Illustration - Amanda Mullins image 1
Illustration - Amanda Mullins image 1
Illustration - Amanda Mullins image 1
Text

Illustration - Taeho Kim

Work Title: Origin of Tribes
School: Divison of Art and Design, Yonsei University
Country: South Korea




Biography
Taeho Kim has a Samsung Design Membership (VD) and has participated in many collaborative projects between industry and the university. Kim was a manager on the design team of a venture called, "½ Project". Kim majored in Visual Communication Design at Yonsei University; loves Typography, Character Design, Graphic Design, Editorial Design among many disciplines. Kim also loves designs with humor.

Description
Origin of Tribes is a project containing stories about cultural tribes. Not anthropological tribes classified by skin colors or physical traits, cultural tribes meaning new tribes derived from cultural perspectives or particular phenomena in the flow of the times such as the Bobos, Yuppie and Otaku. 12 kinds of tribes were selected, based on research on a variety of cultural tribes flooding modern society. Taeho Kim created illustrations, posters, books, stickers and figures to introduce their stories.

Communication objective
Kim began to notice a trend in articles about 'cultural tribes' or about their marketing. Some cultural tribes are familiar to us like the Hippies, Yuppies and Bobos, whereas some are not as familiar, like the Dinks, Grumpies and Opals. Seeing cultural tribes appear and disappear in large numbers every day, Kim came to wonder 'from where these ones started'. He then wondered if he would be able to convey their interesting stories, by making an illustrated book to introduce origins or forms of these 'cultural tribes'. Ultimately, the project is a means of communication to deliver origins of cultural tribes and their stories in an entertaining way to the public.

Tools used
Adobe Illustrator was used for all illustrations.

Adobe Tools
Acrobat X Suite, Illustrator CS5, InDesign CS5, Photoshop CS5

Illustration - Taeho Kim image 1
Illustration - Taeho Kim image 1
Illustration - Taeho Kim image 1
Illustration - Taeho Kim image 1
Illustration - Taeho Kim image 1
Text

Illustration - Lin Yong-Siang

Work Title: We are the world
School: Kun Shan University
Country: Taiwan




Biography
Yong-Siang Lin graduated from Kun Shan University, Department of Visual Communication Design. Lin is enrolled in Kun Shan University graduate school of Visual Communication Design. Lin's expertise is in illustration, graphic design and photography.

Description
This illustration explores through a fun and catchy visual identity, the differences and commonalities of the world's cultures.

Communication objective
We know that traditional costumes are developed by the histories, environments and individual lives of the culture. The illustration captures the multiplicity and unity of peoples and cultures through the mechanism of the Matryoshka - the famous Russian stacking doll.

Tools used
Adobe Illustrator was used in the design and construction.

Adobe Tools
Illustrator CS4, Reader

Illustration - Lin Yong-Siang image 1
Illustration - Lin Yong-Siang image 1
Text

Illustration - JhihSiang Lin

Work Title: 地域信仰
School: Kun Shan University
Country: Taiwan




Biography
Lin Jhih-Siang graduated from Fu-Hsin Trade and Arts, School of Fine Arts Department in 2007. In 2010, Jhih-Siang graduated from the Kunshan University, Visual Communication Design Department.
Jhih-Siang excels in painting, animation and graphic design. Jhih-Siang's creation, "TheLightEater", was selected as a Finalist in the Short Film Festival 2010, Berlin, Germany, and Japan's Tokyo International Film Festival.

Description
It is common for those from different cultures to have differing beliefs. The interconnected lines of this illustration explore the ways in which we are all, nonetheless, connected.

Communication objective
Everyone has their own beliefs and opinions. The objective of this work is to highlight the necessity to respect the various cultures on earth, and not exclude those who are different from us.

Tools used
Adobe Photoshop and Illustrator were used in the design of this project.

Adobe Tools
Illustrator CS5, Photoshop CS5

Illustration - JhihSiang Lin image 1
Illustration - JhihSiang Lin image 1
Illustration - JhihSiang Lin image 1
Illustration - JhihSiang Lin image 1
Illustration - JhihSiang Lin image 1
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Illustration - Allati El Henson

Work Title: In The Time of the Butterflies: Comic Book
School: California College of the Arts
Country: United States




Biography
Allati El Henson is from Oakland, California. Henson's unique perspective is formed by a heritage of Palestinian African American. Henson's upbringing was very nurturing and engaged, and rich with culture. These factors created a thoughtfulness and vision that has contributed to Henson's innovative designing, also helping to shape values and priorities of life. Henson graduated highly distinguished in Graphic Design in the Spring of 2012, from California College of the Arts. AIGA SF awarded Henson with the Tharp Scholarship 2012 and currently works as an intern at Moving Brands SF.

Description
This comic book recontextualizes the novel “In the Time of the Butterflies” by Julia Alvarez. The Mirabal sisters are transformed into butterfly superheroes; they fight the evil dictator and mass murderer Trujillo. Allati El Henson created an alternate fantasy to make the telling of such a gruesome story easier to digest.

Communication objective
The objective for this piece was to re-contextualize a novel in a way that it had not been looked at before.

Tools used
InDesign was used for the layout and some of the graphics were created using Illustrator.

Adobe Tools
Illustrator CS4, InDesign CS4

Illustration - Allati El Henson image 1
Illustration - Allati El Henson image 1
Illustration - Allati El Henson image 1
Illustration - Allati El Henson image 1
Illustration - Allati El Henson image 1
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Innovation in Traditional Media in Education - Lee Chia Hao

Work Title: Cosplay
School: Chienkuo Technology University 建國科技大學
Country: Taiwan




Biography
Lee Chia Hao was born and grew up in Feng Yuan, in Taichung City . Hao graduated from SHU-TE Technology University, Taiwan, 2003. School life taught Hao about academics, design and computers, but also shared values of compassion and maintaining a positive attitude. Hao has worked at Chienkuo Technology University as an Assistant Professor, as a designer and an artist. Hao teaches design to students, and has discovered that instructing good design helps Hao to design with added quality and expectations.

Description
Information technology is becoming more advanced as the use of computers and the internet is becoming more popular. People like Cosplay (costume play) on the Internet. People are becoming addicted to the internet, to the point where it affects their families and social lives. In the virtual world, anything is possible.

Communication objective
隨著資訊科技發展日趨先進,電腦及網路應用的普及,虛擬的網路世界讓許多人流連忘返,其發展為我們帶來許多的希望與快樂。但以現今社會的現況下,現實與虛擬之間卻存在著許多問題。在虛擬裏扮演著不同現實的自己,比較優劣漩渦中迴轉,而心情則任由高低排行決定歡喜憂傷,得失竟是種難以掙脫的迷網?!

Tools used
Adobe Photoshop was the main tool used for this project. It was used for clipping the images, adjusting light and the shape, and playing with layers for collage.

Adobe Tools
Illustrator CS4, Photoshop CS4

Innovation in Traditional Media in Education - Lee Chia Hao image 1
Innovation in Traditional Media in Education - Lee Chia Hao image 1
Innovation in Traditional Media in Education - Lee Chia Hao image 1
Text

Innovation in Traditional Media in Education - Borzu Talaie

Work Title: D-tales
School: York / Sheridan Joint Program in Design - OCAD University
Country: Canada




Biography
Borzu Talaie is an award-winning designer and educator who has been in the field since 1993. His area of practice ranges from typography and traditional print to motion graphics, interactive installations, and user experience design. He is the founder of Borxu Design, a multi-disciplinary studio where designers, architects, artists and programmers constantly challenge the fundamental theories of function and aesthetics, to deliver distinctive solutions in their collaborative projects. Borzu currently teaches Interactivity Design courses at the York/Sheridan Joint Program in Design, while continuing his graduate studies in the Master’s in Digital Futures program at OCAD University. As a former faculty at the Department of Design, OCAD University, every year Talaie documents a selection of student work from my Editorial Design and Advanced Typography classes, with the help of a former student. "D-tales" (2012) is the second issue in his series (following High & Low in 2011), that was created in response to the growing need for exploration and experimentation, within the structure of the educational environment.

Description
D-tales is an interpretation of a design school and its standards in the process of using type as the visual representative of language. This record of seven typography projects designed by graphic design students at OCAD University in the winter of 2011, is a response to the growing need for exploration and experimentation within the structure of the educational environment.

Communication objective
D-tales aims to be a source of inspiration for students and/or professionals who wish to further their investigation into the functional, structural and communicative aspects of typography. Realizing the boundless prospective that exists in this engine for information exchange, this collection celebrates a new form of typography design: a combination of playfulness and rigor with which every project re-enacts the graphic procedures of their own subject matter. Photo narration supported by self-generated copy was the starting point for these projects. Considering the form and function of the final piece and free from any rules or regulations, students broke out of the ordinary design patterns by examining radical approaches in typography, editorial design, image making and paper engineering.

Tools used
Adobe Bridge was used to preview and manage the assets. Adobe InDesign was used to layout, typeset and print the project and document and color correction was done in Adobe Photoshop.

Adobe Tools
Bridge CS5, InDesign CS5, Photoshop CS5 Extended

Innovation in Traditional Media in Education - Borzu Talaie image 1
Innovation in Traditional Media in Education - Borzu Talaie image 1
Innovation in Traditional Media in Education - Borzu Talaie image 1
Innovation in Traditional Media in Education - Borzu Talaie image 1
Innovation in Traditional Media in Education - Borzu Talaie image 1
Text

Innovation in Traditional Media in Education - Frank Suarez-Milan

Work Title: D-tales
School: York / Sheridan Joint Program in Design - OCAD University
Country: Canada




Biography
Frank Suarez-Milan is a highly inventive and competitive designer, driven by typography, passion, and the art of persuasive communication. Suarez-Milan - a menace to many, a hero to few. "D-tales" (2012) is the second issue in his series from his editorial Design and Advanced Typography classes (following High & Low in 2011), that was created in response to the growing need for exploration and experimentation, within the structure of the educational environment.

Description
D-tales is an interpretation of a design school and its standards in the process of using type as the visual representative of language. This record of seven typography projects designed by graphic design students at OCAD University in the winter of 2011, is a response to the growing need for exploration and experimentation within the structure of the educational environment.

Communication objective
D-tales aims to be a source of inspiration for students and/or professionals who wish to further their investigation into the functional, structural and communicative aspects of typography. Realizing the boundless prospective that exists in this engine for information exchange, this collection celebrates a new form of typography design: a combination of playfulness and rigor with which every project re-enacts the graphic procedures of their own subject matter. Photo narration supported by self-generated copy was the starting point for these projects. Considering the form and function of the final piece and free from any rules or regulations, students broke out of the ordinary design patterns by examining radical approaches in typography, editorial design, image making and paper engineering.

Tools used
Adobe Bridge was used to preview and manage the assets. Adobe InDesign was used to layout, typeset and print the project and document and color correction was done in Adobe Photoshop.

Adobe Tools
Bridge CS5, InDesign CS5, Photoshop CS5 Extended

Innovation in Traditional Media in Education - Frank Suarez-Milan image 1
Innovation in Traditional Media in Education - Frank Suarez-Milan image 1
Innovation in Traditional Media in Education - Frank Suarez-Milan image 1
Innovation in Traditional Media in Education - Frank Suarez-Milan image 1
Innovation in Traditional Media in Education - Frank Suarez-Milan image 1
Text

Innovation in Traditional Media in Education - Leszek Szurkowski

Work Title: RADOŚĆ FOTOGRAFOWANIA (JOY OF PHOTOGRAPHY)
School: Akademia Humanistyczno-Ekonomiczna w Łodzi
Country: Poland




Biography
Born in Poland in 1949, Leszek Szurkowski graduated from the Poznan Academy of Agriculture, where he received a Master's of Science in Forestry & Entomology. Szurkowski received his Ph.D. (Photography & Multimedia) at the Fine Art Academy in Poznan, Poland. He is Professor and Dean at the Academy of Humanities & Economics (AHE) of the Graphic Arts Department, Lodz, Poland. Szurkowski is a photographer, graphic designer and digital illustrator, specializing in digital image editing and print production. Between 1965–2010, he held fifty-five solo exhibitions and participated in over 150 group shows in various parts of the world as an exhibitor, lecturer and juror. His works have won many international awards and have been published in numerous magazines, such as Communication Arts Magazine, Graphis, Graphic Excellence USA, Master of Photography, APA Awards Book, and Photo District News. Szurkowski's fine art pieces can be found in private and gallery collections in Europe, Japan, Canada and the United States. He is represented by First Light (Toronto), and Illulogica.com (Warsaw).

Description
Leszek Szurkowski's Joy of Photography is a book published by Nikon Poland as part of an educational project. It is a guide to digital photography but also a fascinating story about photography; the art of registering images and the labyrinth of knowledge about light, colors, composition and perspective. Chapters dedicated to various techniques and ways of taking photographs contain short, matter-of-fact advice that even professional photographers will find helpful. These parts of the book can serve as a concise guide for everyone who wants quick, simple solutions to the questions that emerge while performing various photographic tasks.

Communication objective
As a designer and a photographer it was important for Leszek Szurkowski to show his holistic attitude towards book-designing (practical, logical, user-friendly design combined with harmonious visual rhythm). Joy of Photography is intended as an interesting and educational book in which it is easy to navigate between topics, and that also serves as an inspiring photo album. The greatest challenge was in presenting the chapter 'Anatomy of the Image' which to Leszek is a key to mastering photography skills.

Tools used
InDesign was used for the design. Adobe Photoshop and Illustrator were used in preparing the illustrations. The chapter 'Image Editing and Archives' is based on Adobe products which were also used as part of illustrations.

Adobe Tools
Illustrator CS5, InDesign CS5, Photoshop CS5 Extended, Photoshop Elements 8, Photoshop Lightroom 3

Innovation in Traditional Media in Education - Leszek Szurkowski image 1
Innovation in Traditional Media in Education - Leszek Szurkowski image 1
Innovation in Traditional Media in Education - Leszek Szurkowski image 1
Innovation in Traditional Media in Education - Leszek Szurkowski image 1
Text

Packaging - Soonkyu Jang

Work Title: ZOE ROOCHI
School: Dankook University
Country: South Korea




Biography
Soonkyu Jang has studied in Dankook University in Korea since 2005. As of late, Soonkyu has joined Samsung Design Membership as visual designer In Korea. Soonkyu has received design awards from all over the world, and he was a winner of the ADAA in 2010 through illustration. Soonkyu has also received the ADC 2011 gold, the Red-dot 2011 Best of best, and the Cut &Paste 2010 winner for Seoul. He was appeared on a TV program about design for survival. Soonkyu was selected as a rising star designer of Korea In 2008.

Description
ZOE ROOCHI is medicine juice package. This medicinal juice is made from deer antlers. Koreans have long believed that this is the best medicine in far east Asia, so Soonkyu Jang designed it in order to express the simple identity of this medicinal part of the antler.

Communication objective
Soonkyu Jang received a part time job from a medicine juice company providing medicinal juice made from deer antlers. Jang created a brand identity of this juice - ZOE ROOCHI. Many children are no longer aware of the medicinal benefits this juice nowadays. Jang designed a child-friendly vinyl pack that kids would like to drink out of, as if drinking from an antler.

Tools used
Photoshop and Illustrator were used for all aspects of design.

Adobe Tools
Illustrator CS5, Photoshop CS5

Packaging - Soonkyu Jang image 1
Packaging - Soonkyu Jang image 1
Packaging - Soonkyu Jang image 1
Text

Photography - Wai Hang Siu

Work Title: X-landscape
School: The Chinese University of Hong Kong
Country: China




Biography
Wai Hang Siu is a media artist who uses photography as his creative tool. Through the lens of his camera, he discovered various angles to see the world. For him, photography is not only about shooting a scene; it’s also an alternative mode of communication. Siu is studying for his Master's degree of Fine Arts at the Chinese University of Hong Kong, and graduated from The School of Creative Media of the City University of Hong Kong. Siu is a self-taught artist since the age of thirteen, and has always been passionate for documentary and art photography. Siu's work has been exhibited and published in Hong Kong and China.

Description
X-landscape is a series of huge prints containing rich details, through the macro and micro perspective to critique and understand the social issue in Hong Kong. Macroscopic and microscopic perspective is the core element of this project, encouraging viewers to see the whole, and explore the details at the same time. Viewers are encouraged to compare photos, in order to get more ideas about the sense of order, and how our life and environment are arranged unconsciously.

Communication objective
A special technique of Photography is an important evolution for the project “X”. A flatten perspective(merged perspective) giga-pixel photography technique is used rather than one point perspective we normally experience in photography. This kind of technique fits to Wai Hang Siu's idea about the reproduction of space. The size and high resolution helps viewers explore the pictures macroscopically and microscopically. Compared with other photographers’ Gigapixel photographs, the sense of perspective is different between them and this project. Traditionally, photography was treated as a tool of imitation of the world of one-point-perspective. Therefore, those Gigapixel photographs are created based on that idea. On the other hand, the panning camera technique is not only a method to keep one-point-perspective, but also to stitch photos easily at a post-production level.

Tools used
Photographs were combined with the use of over 30 photos with different angles, positions and perspectives. Lens Correction was used to calibrate all RAW photos and each photo was combined layer by layer. "Transform" and "Layer Marks" were also instrumental.

Adobe Tools
Bridge CS4, Photoshop CS4

Photography - Wai Hang Siu image 1
Photography - Wai Hang Siu image 1
Photography - Wai Hang Siu image 1
Photography - Wai Hang Siu image 1
Text

Photography - Pablo Jimenez

Work Title: Objectification
School: Academy Of Art University
Country: United States




Biography
Born and raised in the Dominican Republic, Pablo Jimenez grew to become a photographer and art director. In 2002, Jimenez decided to pursue a career in advertising. With his degree in hand, four years of industry experience behind him, a few ad agencies later, his career took a path towards photography. He soon discovered his love for visual communication evolved into a passion for photography. He had enrolled in a few basic photography classes during his bachelors study, then began using his photographs to help explain his ideas to his advertising clients. Eventually, photography became his predominant medium of focus. Jimenez now enjoys creating simple and striking imagery, with narrative conceptual foundations. He admits that he tends to get lost in his work for hours.

Description
"Objectification" is a surrealism body of work that presents android like human heads interacting with objects; By doing so it force us to relate them, some how, to our carnal beings. But, more importantly, with the help of photographic lightning and adobe tools it creates a painterly mood where the viewer has the right to imagine and fill in the blanks.

Communication objective
This project objectifies the human being by placing us in the same level as the objects we interact with in our life's. The viewer is free to explore this tandem synergy (Between the android-like heads and the objects) and trigger concepts that mostly appeal to things that makes us faulty as human, but more human at the end.

Tools used
I wasn't just looking for a "slick" look in this body of work. To convey the concept appropiately, I felt that I needed the faces to look as if they were almost taxidermied. This said, all the images were highly digitally enhaced with adobe photoshop in order to achieve pinpoint what I was looking for.

Adobe Tools
Photoshop CS4

Photography - Pablo Jimenez image 1
Photography - Pablo Jimenez image 1
Photography - Pablo Jimenez image 1
Photography - Pablo Jimenez image 1
Photography - Pablo Jimenez image 1
Text

Print Communications - Christian Rau

Work Title: Good People, Great Nation
School: Fachhochschule Mainz - University of applied sciences
Country: Germany




Biography
Christian Rau is 30 years old, living in Mainz, Germany. Rau was born in Marburg, Germany. After successfully completing high school, Rau completed his professional education at a publishing house, working as a media designer. Subsequently Rau became interested in media, and started studying graphic design at Fachhoschule Mainz. Rau studied abroad at Swinburne University in Melbourne. In 2011, he graduated with his group project, “Good People, Great Nation”. He has a focus on print-design, branding projects, design theory and research. Rau believes that it is more important to ask questions, rather than simply attempt to make things beautiful. At present, Rau collaborates with two fellow designers for their own agency they've named, “made in”, based in Frankfurt am Main, Germany. In his spare time, Rau travels often, and tries to be a good observer in terms of form, design, art, typography and people. The team for senior thesis project "Good People, Great Nation," consisted of Lukas Weber and Christian Rau. Both designers graduated from Fachhoschule Mainz in May of 2011. The project was the most intense and exciting the two had ever embarked on.

Description
This work examines the backgrounds of and motivation for nation branding in the form of a visual journalistic analysis. Different examples of texts and visuals are related to different topics that are located between the opposing poles of cliché & propaganda. The core idea of the study is to reflect on the collaboration of individual participants in the process. We are particularly interested in the status the designer holds within basic political or societal structures.

Communication objective
It is the ambition and goal of the work to initiate an open discourse. Representatives of politics and business, communication scholarship and graphic design take a stand on the topic from different perspectives. This initiated discourse shall be a basis of discussion for this topic with the claim to draw mixing points between the different disciplines. The core idea of the study is to reflect on the interaction of individual participants in this process. The group was particularly interested in the responsibility of the communication designer in the context of foundational political and social structures, as well as responsibility in the economy.

Tools used
Creative Suite 5 Design Standard was used to produce the publication. The complex two language layout was implemented with InDesign. The image processing was done with Photoshop. The vector graphics were done in Illustrator. To organize the enormous number of data inside the reader we used Bridge. Finally Acrobat helped us to organize over 230 pages of layout.

Adobe Tools
Acrobat 9, Bridge CS5, Creative Suite 5 Design Standard, Illustrator CS5, InDesign CS5, Photoshop CS5, Photoshop Lightroom 2

Print Communications - Christian Rau image 1
Print Communications - Christian Rau image 1
Print Communications - Christian Rau image 1
Print Communications - Christian Rau image 1
Print Communications - Christian Rau image 1
Text

Print Communications - Lukas Weber

Work Title: Good People, Great Nation
School: Fachhochschule Mainz - University of applied sciences
Country: Germany




Biography
Lukas Weber was born in Neunkirchen, Saar, Germany and is currently based in Mainz, Germany. After high school, Weber worked as alternative service in a hospital. Weber then worked temporarily at a printer house for a year, and became more seriously interested in design. In 2006, Weber began studying graphic design at Fachhochschule Mainz, where he graduated with his group thesis project “Good People, Great Nation,” in 2011. In 2009, Weber completed his internship for studies with Lufthansa German Airlines and MetaDesign, Berlin, Germany. Weber comes from a family of designers, so he had support and encouragement in this career direction. Weber is very interested in all forms of visual identities, symbols, logos and trademarks, especially branding and corporate design topics. He is also focused on design-research projects, design theory and typography. He loves personalities like Vignelli, Rand, Behrens, Ollins and others. Along with collaboration from two fellow designers, Weber runs a small design and branding agency in Frankfurt am Main, Germany, called “made in”. In his spare time, he loves fresh air and new impressions. The team for senior thesis project "Good People, Great Nation," consisted of Lukas Weber and Christian Rau. Both designers graduated from Fachhoschule Mainz in May of 2011. The project was the most intense and exciting the two had ever embarked on.

Description
This work examines the backgrounds of and motivation for nation branding in the form of a visual journalistic analysis. Different examples of texts and visuals are related to different topics that are located between the opposing poles of cliché & propaganda. The core idea of the study is to reflect on the collaboration of individual participants in the process. We are particularly interested in the status the designer holds within basic political or societal structures.

Communication objective
It is the ambition and goal of the work to initiate an open discourse. Representatives of politics and business, communication scholarship and graphic design take a stand on the topic from different perspectives. This initiated discourse shall be a basis of discussion for this topic with the claim to draw mixing points between the different disciplines. The core idea of the study is to reflect on the interaction of individual participants in this process. The group was particularly interested in the responsibility of the communication designer in the context of foundational political and social structures, as well as responsibility in the economy.

Tools used
Creative Suite 5 Design Standard was used to produce the publication. The complex two language layout was implemented with InDesign. The image processing was done with Photoshop. The vector graphics were done in Illustrator. To organize the enormous number of data inside the reader we used Bridge. Finally Acrobat helped us to organize over 230 pages of layout.

Adobe Tools
Acrobat 9, Bridge CS5, Creative Suite 5 Design Standard, Illustrator CS5, InDesign CS5, Photoshop CS5, Photoshop Lightroom 2

Print Communications - Lukas Weber image 1
Print Communications - Lukas Weber image 1
Print Communications - Lukas Weber image 1
Print Communications - Lukas Weber image 1
Print Communications - Lukas Weber image 1
Text

Print Communications - Jerod Rivera

Work Title: Los Angeles Nomadic Typographic Zoning Print
School: Art Center College of Design
Country: United States




Biography
Jerod Rivera began his college education at Orange Coast College, where he received his Associate in Arts degree with an emphasis on Print Photography and Digital Media. While experimenting with solutions such as Photoshop and Illustrator, he discovered that he enjoyed graphic design as a hobby. Rivera decided to pursue graphic design as a career. Rivera applied to the Art Center College of Design in Pasadena, and was accepted as a second term student. He was also awarded the Undergraduate Scholarship. Jerod enjoys design, music, art and spending time with his dogs. He is looking forward to graduating from Art Center.

Description
This print was based on a contemporary art entity rebranding project. The entity is called Los Angeles Nomadic Division (LAND), and they have been around fornearly six years. The print is based on a "zoning" or "mapping" proposal for the entity itself.

Communication objective
The black nodes are used to create form; typographic tools to navigate through the map. The orange nodes represent art museums in Los Angeles, the violet nodes represent cultural entities in Los Angeles, and the blue nodes represent the major cities in Los Angeles. The idea is that LAND has a brief history and the print is not only intended to help bring people together in terms of where they live and what is located near them, but to also leverage LAND's status as an entity.

Tools used
Adobe Illustrator was used with the plugin Scriptographer, which uses JavaScript coding to create tools in Illustrator. In conjunction with the plugin, there is use of various effects such as offset path.

Adobe Tools
Illustrator CS5

Print Communications - Jerod Rivera image 1
Print Communications - Jerod Rivera image 1
Text

Animation - Alexander McInnes

Work Title: In Tandem
School: Royal College of Art
Country: United Kingdom




Biography
Alexander "Sandy" McInnes is originally from Glasgow in Scotland, now living in London. He earned his undergraduate degree in visual communication from the Glasgow School of Art in 2009 and has just recently gained an MA in Visual Communication from the Royal College of Art. McInnes works across many disciplines, but his main area of interest is narrative driven illustration and animation.

Description
In Tandem by Alexander McInnes is an animation normally displayed on two overlapping layers, revealed through the use of Anaglyph 3D display. For this submission, it is shown in 2D.

Communication objective
An animation displayed on two layers, "In Tandem" is a film inspired by its own form, telling the story of a man entering into a delusional relationship with a parallel version of himself.

Tools used
Adobe AfterEffects was used for editing, separating into 3Dlayers, and adding texture to the stop-motion animation. Adobe Photoshop was also used for minor tweaking to individual frames.

Adobe Tools
After Effects CS5, Photoshop CS5 Extended

Video

Browser Based Design - Henrik Dransfeld

Work Title: Demografx
School: Hochschule RheinMain
Country: Germany




Biography
Henrik Dransfeld is from Wiesbaden, Germany, where he is currently studying Media Computer Science at RheinMain University of Applied Science. Originally, Dransfeld began designing videos, websites and print communication when he was forteen years old. Over the years, Dransfeld became more involved and specialized in programming languages. As of late, he likes to work with concept and digital code, interactive media and app development, games and websites. When able, Dransfeld enjoys working on new or experimental projects of interest. "Demografx" began as an experiment and became a successful project. Dransfeld had intended on creating a little, interactive application using modern web technologies, such as HTML5 and JavaScript.

Description
Demografx is a interactive HTML5 data visualization that visualizes the demographic structure in Germany (the distribution of age groups and other associated data) between 1967 and 2010. It is possible to display a data set for a specific federal state, but also for Germany over all. In addition the user can choose a second value from a list (e.g. health expenditure) and display it in relation to the population structure.

Communication objective
The main goal of 'Demografx' is the visualization of a huge amount of data. The application uses about 130,000 values from German open data sets. The use of a digital tool greatly alleviates the tedium of seeing an overview of all the records. The group tried to create a creative, aesthetic application, that has more to offer than classical bar and pie charts. Through the illustration of the demographic structure as a 'plant' with 'leaves' and 'blooms' it is directly apparent if the population is rather young or old in a certain year. The use of 'Demografx' should be fun for the user. The group wanted to create a playful user-experience, which is easy to use and understand. They wanted to open the user's eyes regarding the aging society in Germany. The application shall demonstrate how fast the demographic change proceeds. 'Demografx' is also a tool for data analysis. Through the possibility to display a correlation data set the user might discover dependencies between the age distribution and the correlation data.

Tools used
Adobe Illustrator was used for the concept art, symbols and items. Adobe Photoshop was used for the logo and the layout of the website. All the coding with JavaScript, HTML and CSS in Dreamweaver CS5.

Adobe Tools
Acrobat 9 Pro, Creative Suite 5 Production Premium, Creative Suite 5 Web Premium, Dreamweaver CS5, Illustrator CS5, Photoshop CS5 Extended

Video

Browser Based Design - Kevin Röhl

Work Title: Demografx
School: Hochschule RheinMain
Country: Germany




Biography
Kevin Röhl is from Mainz, Germany. After school, he decided to begin studying media design at the FH Mainz - University of Applied Sciences. As of late, Röhl has been concentrating on experimenting with installations and interactive design. Röhl is also planning various projects such as e-learning games for tablets, program websites, applications and 3D graphics. Röhl has a passion for traveling as well as enjoying the outdoors. Röhl is always interested in learning and exploring new technology. "Demografx" began as an experiment and became a successful project. Dransfeld had intended on creating a little, interactive application using modern web technologies, such as HTML5 and JavaScript.

Description
Demografx is a interactive HTML5 data visualization that visualizes the demographic structure in Germany (the distribution of age groups and other associated data) between 1967 and 2010. It is possible to display a data set for a specific federal state, but also for Germany over all. In addition the user can choose a second value from a list (e.g. health expenditure) and display it in relation to the population structure.

Communication objective
The main goal of 'Demografx' is the visualization of a huge amount of data. The application uses about 130,000 values from German open data sets. The use of a digital tool greatly alleviates the tedium of seeing an overview of all the records. The group tried to create a creative, aesthetic application, that has more to offer than classical bar and pie charts. Through the illustration of the demographic structure as a 'plant' with 'leaves' and 'blooms' it is directly apparent if the population is rather young or old in a certain year. The use of 'Demografx' should be fun for the user. The group wanted to create a playful user-experience, which is easy to use and understand. They wanted to open the user's eyes regarding the aging society in Germany. The application shall demonstrate how fast the demographic change proceeds. 'Demografx' is also a tool for data analysis. Through the possibility to display a correlation data set the user might discover dependencies between the age distribution and the correlation data.

Tools used
Adobe Illustrator was used for the concept art, symbols and items. Adobe Photoshop was used for the logo and the layout of the website. All the coding with JavaScript, HTML and CSS in Dreamweaver CS5.

Adobe Tools
Acrobat 9 Pro, Creative Suite 5 Production Premium, Creative Suite 5 Web Premium, Dreamweaver CS5, Illustrator CS5, Photoshop CS5 Extended

Video

Browser Based Design - Bence Bilekov

Work Title: Rebranding ISTD
School: Ravensbourne
Country: United Kingdom




Biography
A recent graduate from the Motion Graphics course at Ravensbourne, London,Bence Bilekov has a keen interest in branding and advertising. Bilekov enjoys coming up with cutting-edge ideas, but loves the challenge of executing his ideas. His methodology for solving problems is derived from a great emphasis on research, analysis and strategic thinking. Bilekov transforms his insight into well-considered designs, crafting each with the finest detail. His work has been acknowledged by a number of awarding bodies and clients alike. In 2011, along with his friends and fellow students, Bilekov founded the design agency 'Awake!' where he currently works as a creative director.

Description
Putting on a fresh face ISTD (International Society of Typographic Designers) is setting a challenge to students aspiring to become members of their society — by refreshing its visual identity.

Communication objective
The biggest opportunity for ISTD lies in the online and digital environments, which could provide the most benefits with relatively smaller financial investment. Putting on a fresh face ISTD helps maintain the focus on a digital presence. The core value of unity that rests upon diversity is communicated through the different typefaces used in the logo. Heritage is shown through the choice of typefaces. The execution of the brand has to be of high quality.

Tools used
Adobe Illustrator was used for the brand design and Adobe After Effects and Premiere Pro were used to create the pitch video. InDesign was also used to create the brand guidelines, pitch presentation and research document.

Adobe Tools
After Effects CS5, Creative Suite 5.5 Master Collection, Illustrator CS5, InDesign CS5

Video

Game Design and Development - Kamonwit Sirithananonsakul

Work Title: 3 Eras Original
School: Prince of Songkla University
Country: Thailand




Biography
Kamonwit Sirithananonsakul earned his Bachelor's degree in Computer Engineering from Prince of Songkla University, Thailand in 2012. Originally, he was interested in graphic design more than programming. In 2005, he learned about C programming, and using syntax with ActionScript in Flash. This discovery made him very interested in Flash and animation. Sirithananonsaku creates the games that he envisions in his free time. He is currently continuing his studies while working as a freelance game developer. Sirithananonsakul continues to participate in many competitions in an effort to garner more exposure, and find a pathway to his dream.

Adobe Tools
Creative Suite 5.5 Design Premium

Video

Live Action - Andreas Horvath

Work Title: Dzumo - Intro Trailer
School: HS Augsburg, Gestalltung
Country: Germany




Biography
Andreas Horvath was born in Bielefeld, Germany. Horvarth studied animation in Budapest (MOME) 2011, receiving a Bachelor's of Art. In 2011, created "Master", (Interaktive Mediasystems). His filmographie, "Once Upon a Coffee," with Geekpictures received the 99 FireFilmAward. Received the Eyes&Ears of Europe Junior Showcase for "Dirty Black Foreign Headlights" Mike Candys: one night in Ibiza (musicvideo) -Dzumo: Herzraum Trailer (music video)
-camgaroo award- 2nd category action
-Patrick Miller-Dancing in London (music video)

Description
The intro trailer - Dzumo is a music based trailer for the upcoming Dzumo Album “Herzraum”. It leans on Japanese Manga and Anime Styles and underlines the mystic image that Dzumo tries to show.

Communication objective
Andreas Horvath's objective was to create a very impressive musicbased trailer for the upcoming Dzumo Album “Herzraum”. The focus lies on visually stimulating and interesting pictures.

Tools used
Adobe Premiere Pro was used for cutting. AfterEffects was used for the animations and combining 3D footage with real-life footage and for the final rendering.

Adobe Tools
Creative Suite 4 Master Collection

Video

Mobile Design - Xiaowen Karen Zhang

Work Title: Mingle - Developing Connection
School: Hong Kong Polytechnic University
Country: China




Biography
Born and raised in Singapore, Karen Zhang's inspiration for design originated from the very moment her mother's eyes lit up in joy from her first creation. This further motivated Zhang to connect with people from all walks of life through design, utilizing design for the betterment of life and humanity. Recently, Zhang has obtained her degree in Visual Communication at Hong Kong Polytechnic University. She is furthering her passion by gathering inspirations from various platforms, always striving to better present her ideas in multiple ways.

Description
Mingle mixes social interaction with a gaming approach, creating a fun and upbeat way to keep in touch on a mobile phone. It stimulates the social experience through an avatar that reflects on how users interact with one another. Mingle offers a private view to user's social world to pace, track and develop multiple friendships. With multiple functions to express themselves, Mingle motivates users to balance them all to unlock more unique content for further development with friends.

Communication objective
Living a fast paced life, there is not enough time for everything. At times when we are engrossed with our busy lives, we fail to see whom we have neglected. Before we know it, they have walked out of our lives. Hong Kong adults aged 21 - 35 tend to oversimplify their interactions with the click of a button. Although it allows flexibility for us to connect with multiple friends at once, it is easy to lose track of whom we have failed to spend time with. While technology has provided real opportunities for connections, it does not mean that it demands less effort from us to make that connection happen. This project aims to create lifelong friendships for adults through pacing, tracking and mixing. Pacing acts as a reminder for friends to work together and maintain their friendship through constant engagement. Tracking friendship progress helps them to be aware of whom they have neglected. Multiple functions on the mobile phone can be fully utilized to make interactions more intimate and stimulating.

Tools used
Adobe Illustrator was used for the rendering of the user interface and graphics, with multiple layers of vectors. The color guide tool in Ai greatly assisted in the achievement of the baroque feel. The simulator that contains the video and animation were scripted with AS3 in Flash. Flash was used to the animatons and exported for video editing.

Adobe Tools
Dreamweaver CS4, Flash CS4 Professional, Illustrator CS4, InDesign CS4, Kuler, Photoshop CS4

Video

Motion Graphics - Elizabeth Showman

Work Title: The Crazy Night of Crazy Eights
School: The School of Visual Arts
Country: United States




Biography
Elizabeth Showman was born and raised in Seattle, Washington. Showman embarked on her college education as a college athlete at the University of Washington, then graduated as a graphic designer. After working for a few years at design agencies, and interactive tech companies like Microsoft, she decided she needed a change of scenery. Showman currently lives in New York City, attending the School of Visual Arts, enrolled in the MFA Design Program. Her designs always start and end with a strong concept, allowing her work, and work ethic, to stand apart from others.

Description
The Crazy Night of Crazy Eights is a story about a man named "Crazy Eights," taking place during the 1920’s when the prohibition was in effect. Crazy Eights is a well-known gambler and is wanted by the police in many different cities. For the night Crazy Eights decides to go to his favorite club "craps and cards". While Crazy Eights is playing, the bartender calls the police, which turn his hot streak upside down. Enjoy Crazy Eights' Crazy Night!

Communication objective
Crazy Eights was derived from a class project where the only restraint was using type to create a music or motion graphic video. Seeing that many projects in the past had repeated lyrics to a song, Elizabeth Showman wanted to do something a bit different. By using five typefaces, creativity and an easy to comprehend story line, Crazy Eights is guaranteed to strike a smile. Each element in the story was crafted to help elevate the story and functionality of type as animation.

Tools used
Adobe Illustrator was used for the design and construction of the animated elements, while the music was cut in Adobe Soundbooth, then animated in Adobe After Effects.

Adobe Tools
After Effects CS5, Illustrator CS5, Soundbooth CS5

Video

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